After-school bottle leagueBottle Flip
Charge the flick. Read the room. Land upright.
- Stage
- 1/36
- Bottles
- ●●●
- Landings
- 0
- Time
- 0:00
First Landing is ready. Hold and release inside the gold band.
HALL LEAGUE 41CHARGE · FLIP · STICKTHREE BOTTLES
QUICK FLIP LESSONRelease in gold. Land upright.
↑
- Charge or swipeHold the Flip control, press Space, or swipe upward on the scene.
- Release inside goldThe moving needle shows power; the gold band is the honest landing window.
- Use all three bottlesA clean upright landing opens the next school-hall table.
TIME OUTCharge, flight, and scorecard are saved.
FLIP POWERRelease inside the gold landing band
0%
Phone: swipe upward on the scene, or hold and release Flip. Keyboard: hold/release Space or Enter · H highlights · P pauses.